The Universe is being swallowed by Darkness...You can either try and save it or aid in its mayhem...Time to make your move..
Home­Portal­FAQ­Search­Memberlist­Register­Log in
Share | 
 

 Callivorth Techs

View previous topic View next topic Go down 
AuthorMessage
Croabadrin
1st Class


Male
Number of posts: 14
Age: 17
Location: Jerasha
Reputation: 0
Registration date: 2008-09-18

PostSubject: Callivorth Techs   Thu Sep 18, 2008 2:45 am

Call of Anger: Generates a large creature from his shadow. Creature is as follows: Body is a steel orb about
1 1/2 meters wide. Legs are mechanical, gearlike, coming from the sides to form 4-toed frog-like feet. Arms are made from rock rings that are connected through the creature's mind and look to be floating in midair.; hands are also made from stone and float. Arms lead from steel spiked shoulder plates. Head is a large oval rock (surprise!). Half of the oval is replaced by a face and a blade on the top and bottom jaw. Creature fights for callivorth, but he can't take any action. If strikes are made against the inactive caller, The creature blocks them, but takes any physical damage done. If hurt enough, or if Callivorth is injured, creature returns to shadow. Fearsome fighter, but a force of good.

Call of Doubt: Generates a medeum creature from his shadow. Generally a black blod with red eyes and a spiral-toothed mouth. Fight for Callivorth. If enveloped in the Creature, flail as much as possible to get away. Same rules apply as the other creature. Taps into the darker side of Callivorth's mind.

Rapid Movement: Callivorth moves fast and through objects, leaving several images of himself behind, but is very, VERY tiring to use. The most he can do for around 15 seconds afterward is breathe heavily. good for escaping cages... assuming nobody is around.

_________________
All to one... The one to die; the others to follow.
Without one... the other cannot exist.
Back to top Go down
View user profile
Lunar
Admin


Male
Number of posts: 75
Age: 13
Location: Out there, somewhere.
Reputation: 5
Registration date: 2008-09-15

PostSubject: Re: Callivorth Techs   Thu Sep 18, 2008 7:13 pm

Approved.
Back to top Go down
View user profile http://bladechronicles.forumotion.net
Croabadrin
1st Class


Male
Number of posts: 14
Age: 17
Location: Jerasha
Reputation: 0
Registration date: 2008-09-18

PostSubject: Re: Callivorth Techs   Fri Jan 23, 2009 12:00 am

I guess I need to add what the attacks do with damage and stuff...

Call Of Anger:
Use Energy: 30

Creature Stats: HP: 75
Attack (normal): 20
Special Attack (advantage over opponent; downed opponent, etc.): 40
Energy: 0
=======
Call Of Doubt:
Use Energy: 30

Creature Stats: HP: 60
Attack (normal): 10 per struggle
Tooth Shot (Special: used when under 10 HP): 50, 2-3 per post if kept in stream. Can keep up for three posts, but cannot move or aim after initial firing.

Rapid Movement:
Use Energy: 40; 5 extra for every foot after five feet. Cannot be used at 50 or less energy.

Can I still have a finisher? I'm not sure, since all finishers i've seen have only two tech slots used...

_________________
All to one... The one to die; the others to follow.
Without one... the other cannot exist.
Back to top Go down
View user profile
Lunar
Admin


Male
Number of posts: 75
Age: 13
Location: Out there, somewhere.
Reputation: 5
Registration date: 2008-09-15

PostSubject: Re: Callivorth Techs   Fri Jan 23, 2009 11:26 am

Croabadrin wrote:
Can I still have a finisher? I'm not sure, since all finishers i've seen have only two tech slots used...


Everyone gets a finisher. Regardless of slots.

_________________
He talks of San Francisco, he's from Hunter's Bar. I don't quite know the distance, but I'm sure that's far...Yeah, I'm sure it's pretty far...


Last edited by Lunar on Tue Jan 27, 2009 8:25 pm; edited 1 time in total
Back to top Go down
View user profile http://bladechronicles.forumotion.net
Croabadrin
1st Class


Male
Number of posts: 14
Age: 17
Location: Jerasha
Reputation: 0
Registration date: 2008-09-18

PostSubject: Re: Callivorth Techs   Tue Jan 27, 2009 1:42 am

Oh, yay! Oh, yeah... I almost forgot.

Call of Anger/Doubt: If used in succession with another Call, cost 60 energy.

Finisher: Jerashen Assault (Touka Style)

In a flash, Callivorth is in front of the opponent: Bright light stuns opponent at this step. Grabs into the stomach and hurls upward, causing damage. Seems to teleport above opponent to hit down, back up, and back down again into the ground, dealing more damage each hit.

Damage: Shown per hit (can be interrupted by environment or other fighters).
20
10
20
30
Hit to ground: Deals 10 extra if ground is harmful (spikes, acid, etc.).

_________________
All to one... The one to die; the others to follow.
Without one... the other cannot exist.
Back to top Go down
View user profile
 

Callivorth Techs

View previous topic View next topic Back to top 
Page 1 of 1

Permissions of this forum:You cannot reply to topics in this forum
Blade: Chronicles of the Forgotten :: Registration :: Technique Registration-